Mania Sonic Engine Demo You don't need to ask me to be able to use this. Better on Turbowarp: ⬇ turbowarp.org/1365557853 so retro WASD / arrows to move ZXC / JKL to jump 1 enables debug movement 2 shows all the debug/collision stuff 3 changes your character 4 hurts you 5 teleports you to a random checkpoint STAGE EDITOR: ⬇ https://scratch.mit.edu/projects/491365951/ ################# Updates ################# 17/05/24 UPDATE: Revamped the background, now it's not just the same tile looping over and over. ■ Redid the character animations script. ■ Fixed the drop dash. ■ Added some particle effects. ■ Added the Combine Ring (https://info.sonicretro.org/Combine_Ring) ■ Fixed the player not taking damage while stomping on spikes with the bubble shield. ■ Changed the rings that scatter about when you get hurt to be more like Sonic Mania. (bouncing off walls, fading out) ■ Made the magnetised rings move a little faster. ■ Nerfed the fire shield a little. ■ Knuckles doesn't lose all momentum when gliding into the edge of the level. ■ Added Bumpers (placeable in the editor) TO DO LIST: help me someone remix this Full changelog inside the project in the background. ############# Variables and Notes ############# "physicsStyle" doesn't change much, only minor things that are different between the games. 1 to 3 is self explanatory, 4 is Sonic CD. (this won't change much btw) "toggleSpindash" is a little similar. 0 disables the spindash. 1 enables it. 2 enables the Sonic CD spindash. There's toggles for all of the other moves inside the project if you want to disable them wahoo
SOMEONE MAKE A STUDIO FOR THIS PLEASE