(click green flag for music, press space for next backdrop) hey guys, ik it's been a very long time since i've shared a project so i thought i'd write a short bit to inform you on what i've been doing. i have been working extensively on the aetherion 2: rfts map. so far i have almots all 45 (preliminary prototype) planet maps and about half of the demo planet orbital sprites. i also have been working on a scrolling map engine that allows for zooming and scrolling between sectors. most of my maps suck and i'm not rlly the mapper but i thought i should do at least some basic templates that can later be improved upon. many of these maps are either island maps or desert maps. what i mean by that is that there are no large "continents" in a lot of these worlds due to the fact that irl many planets aren't continental or supercontinental landmasses, but island or desert worlds. anyway i'll be sharing a project with my terrible maps soon for yall to edit dissect, or absolutely discard bc they're horrid lol. i'm wondering if i should also integrate these maps/planetary sprites into my working engine and we can just swap them out later, or if i should wait for you guys to do the finished maps. (talking to devs here heh) i've also been working on an rpg engine and made a lot of progress on designing levels. the levels can now save and i can support hundreds of independent level tiles relatively easily. i have two projects for this: one game loop, one level editor. i've also done a LOT of work on NPC code and improved it considerably. if anybody would be interested in helping me make more tiles that i'll need if this should ever turn into a game, i would appreciate it. the existing tiles are inside of this project. shoutout to the goat for making the ones that i am currently using, go follow him if you haven't already. anyway huh yh if ur interested in helping in either of these projects please comment and we'll get you involved in some way most likely.