Use this on turbo mode, unless you want to see this generate. Turn off Turbo Mode to allow for particles to appear. Use phosphorus for Biome 19 if you have a bad computer: https://phosphorus.github.io/app.html?id=136757594&turbo=false&full-screen=true There are currently 23 Biomes: 1 or other input: Forest 2: Snowy Plains 3: Plains 4: Snowy Forest 5: Thick Forest 6: Snowy Thick Forest 7. Hellish Forest 8. Hellish Plains 9. Oddly Snowy Hellish Forest 10. Hellish Thick Forest 11. Oddly Snowy Hellish Thick Forest 12. Heavenly Forest 13. Heavenly Plains 14. Snowy Heavenly Forest 15. Dimensional World - Plains 16. Dimensional World - Forests 17. Dimensional World - Snowy Forests 18. Desert 19. Tundra 20. Corrupted Heavenly Forest 21. Mesa Desert 22. Ice Spikes 1337. The leet biome Attempting to input anything else will create biome 1: forest. In the Forest, Hellish Forest, Snowy Forest, and Oddly Snowy Hellish Forest, 3 trees will generate. In the Dimensional World - Forest and Dimensional World - Snowy Forest, 5 trees will generate per dimension. In the Plains, Hellish Plains, Dimensional Plains, and Snowy Plains, no trees will generate. In the Thick Forest, Snowy Thick Forest, Hellish Thick Forest, and Oddly Snowy Hellish Thick Forest, 15 trees will generate. In the Snowy Forest, Snowy Plains, Oddly Snowy Hellish Forest, Oddly Snowy Hellish Thick Forest, and Snowy Thick Forest, the grass will appear white, and the leaves will appear white. In the desert and mesa, 5 cacti will appear.
I made everything by myself. Inspiration by Minecraft, Terraria, Starbound - pretty much every building and pixelated game. This uses the "stamp" feature in the pen system of Scratch. Known bugs: Lava bubbles do not appear on the dimensional biomes. Planned additions: Biome that cycles between seasons (might be seriously procrastinated) Versions: 1.2.15: Fixed a weird bug where lava particles moved much faster when the wind was in the negatives. 1.2.14: Added desert sand particles and a new desert backdrop. 1.2.13: Added and removed Herobrine 1.2.12: Sweg Player variable deleted. Lava bubbles now react to wind, though much more slowly than snow. Added a function where, if lava bubbles touch the ground, a small poof of smoke appears. And it kills my computer to even look at the lava bubbles' code at this point as a result. 1.2.11: Added a slider on the snow/wind system. 1.2.10: Added a snow/wind system. 1.2.9: Added a more dynamic time of day system, which now applies on tiles as well 1.2.8: Added Desert music, which applies to both the normal and mesa deserts. 1.2.7: Added a Thick Forest variant music for all biomes of that type, and music for the Seecret biome. 1.2.6: Added music, programmed right in Scratch, in the Regular, Hellish, Snowy, and Heavenly biomes (not including the dimensional). 1.2.5: Changed the Ice Spikes biome to a snowy biome. 1.2.4: Added the Ice Spikes biome. Retextured the Ice Spikes Ice to be darker than the regular ice found in the Tundra. 1.2.3: Added the mesa biome. 1.2.2: There is now a CURRENT SWEG PLAYA. You can become one only by getting the Seecret Biome from random. 1.2.1: A secret biome has been added to this. I won't say much, only that you need to input a sweg number. I also fixed a glitch with biomes 7 and 8. Glitch fixed causing the heavenstone to appear as sand. 1.2.0: Added the Corrupted Heavenly Forest. 1.1.9: Fixed a glitch with the biome lists in the script and the backdrops. Added extra snow for the Tundra biome. 1.1.8: Added the Tundra biome. It snows exponentially harder here. 1.1.7: Added the Desert biome. 1.1.6: Added the Dimensional World Snowy Forests. 1.1.5: Added the Dimensional World Forests. 1.1.4: Added the Dimensional World Plains. The Dimensional Worlds are combinations of all three I have thus far, putting them in layers. 1.1.3: Added particles to all Heavenly biomes. 1.1.2: Hey, hey! It ain't broken no more! 1.1.1: Added the Heavenly biome. I am currently working on adding particles. 1.1.0: Lava particles now pop upon appearing. 1.0.9: You can now choose which biome to generate. Input a number to generate a certain biome, or enter "random." Lava particles now appear in the Hellish biomes. 1.0.8: Enhanced the snowflakes in all the snowy biomes. They now fall at random instead of staying in the same spot. 1.0.7: Added the Oddly Snowy Hellish Thick Forest (quite a mouthful). Just say O.S.H.T.F. 1.0.6: Added the Hellish Thick Forest. 1.0.5: Changed the Hellish biome background so that the Hell Tree leaves can be seen. 1.0.4: Added the Hellish Forest, Hellish Plains, and Oddly Snowy Hellish Forest biome. (The Oddly Snowy Hellish biome took some time to make the snow resistant to temperatures over 500°K. Also, the Hell Trees have an odd ability to take root nearly anywhere, even through lava into the ground.) 1.0.3: Changed the Snowy Leaves sprite. It is now all white instead of the top layer being white. 1.0.2: Added a Time of Day system. The game now can fade between day and night. 1.0.1: Added the Snowy Thick Forest. 1.0: Initial release.