---<{Breaking Rooms}>--- --<{Controls}>-- Movement - WASD/Arrow Keys Flashlight (Toggle) - L Gas Mask (Toggle) - G (Must be obtained) Crouch (Toggle) - C Interact with Exit Door - Click it --<{Anarchy Mode}>-- -Any entity anytime -No Flashlight -No break from constantly hiding -Basically impossible with Test entities enabled too as of Tryo(V.1) --<{Entities}>-- -Stoplight (A-20) -RamDash (A-60) -Ankle Breaker (A-90) -The Rebound (B-25) -Bush (B-40) -Play (C-20) -Gas Rooms (Section C+) -The Glitcher (Æ) -Tryo(V.1) (Test Entities enabled) -Test Entity (Test Entities enabled) (New entity added every month, potentially a submission one) --<{Rules}>-- -Idk, ill make them if i need to
Entity Credits: @SonicGabe615 For Entity Play @SonicGabe615 For Entity The Rebound Fun Facts: -Did you know that Tryo is actually an early test for Play? -The Glitcher's actual ID is Æ-♾️. -During development Every entity had the jeopardy theme for a testing sound. -@SonicGabe615 Got leaks daily about the game, sometimes I even sent him the entire game file for him to play test it! -The Glitcher was originally intended to be an entity triggered only when cheating and was going to indefinitely rebound without giving a rest of 10 seconds. -Test Entities toggle was added before Tryo, but he is still labelled a test entity. -Damaged Script (Entity) Will one day be an entity of it's own, and not just an easter egg on The Glitcher. -Each sprite took me about 10 minutes to put together (The basic ones, not the finished designs) -The game was originally supposed to have a "Guiding light" kind of character, but it was scrapped last second.