i guess this will sort of be a series for the developers, to show the plans for the changes and stuff. Pacifist: Gains a new attack called "lazy bone". An extremely slow moving bone that pops up in front of you which does not deal damage as it is rising, but it deals 50 damage. He may gain another Papyrus-related attack, but that is undecided. Perhaps buff HMR gains. Also gains the "joking aside." phase by default [until upgrades are implemented], which is possible when you run out of dodges with 100+ HMR. The "joking aside." phase is below. joking aside. Sans dialogue: woah there buddy. let's stop here. [An attack starts, Sans dodges] hey buddy. what was that? ... it's almost as though you were expecting me to not dodge, as well. ... as much as i'd like to let you off scot-free... every action deserves a consequence. ... ready? Sans's moves are: 1. Bone Throw: Spawn five bones, which all move towards a random position. They then lock onto the cursor, and move quickly towards it. 2. Bone Zone: Spawn a square warning, then fill that warning with bones. 3. Bone Walls: Spawn a blue bone wall, then a white one, then a blue one, which move forwards towards the cursor. 4. Gaster Blaster: Spawn a gaster blaster with a long windup. 5. Ketchup: Ketchup retains its function and amount of uses. Classic: Nerf KR, attack cooldowns, and bullet density. Rework Blue Soul to force the enemy in the direction you walk in for the duration of the BLUE SOUL; may result in the removal of Force. Also add the Slam dodge type, in which when triggering a dodge you become invulnerable for a moment, and when moving in a direction for a moment, teleport to that wall, spawn a bone zone against that wall, and slam the enemy to that wall. Outer: Nerf movement speed. Fell: Implement a chance for stun with Punch/M1. Other: Remodels, delta time, possible idle/walk animations.