Controls: 1 - Set control scheme (ASWD) 2 - Set control scheme (Up,Down,Left,Right) W,A,S,D - Move around (WASD) Arrow Keys - Move around (Arrow Keys) E - Set gun to Welrod (WASD) Q - Set gun to AK-47 (WASD) X - Use your Fists (WASD) , - Set gun to AK-47 (Arrow Keys) | These were possible . - Set gun to Webley Mk VII (Arrow Keys)| / - Use your fists (Arrow Keys) |because of a hacked block L-Mouse - Shoot H - Hide the crosshair
Music: Avicii - Levels (Skrillex Remix) Coming Soon: Arcade Mode, more stages, and touchscreen controls! ------------------------------------------------------------------------------- Updates: Fun Fact: Did you know that I made the gunshot sound with my mouth? 1.92- Took away the player size script. Added backgrounds. Removed the "Hump Day!" background. Fixed a few issues. 1.9d - Altered the variable display that appears at the bottom of the project screen and scrapped some features (don't worry, I'm still planning out arcade mode) 1.9c - Added SFX 1.9b - Bug Fixes 1.9a - Bug Fixes. Full game will come out before christmas! (forget the last part, I thought I would have it done) 1.9 - Now, when the enemy reaches a health value of 0, the enemy will regenerate. 1.8a - Hold down s and 3 to show the enemy's crosshair. 1.8 - Added Console Commands. Try to find them all! 1.7 - Added a "version detector" that notifies you if you are playing an outdated version of this game. Added a cyan oval that regenerates your health and the enemy's health when you are touching it. Added health for you. 1.6a - Beginning to work on blood. This feature will be togglable once it comes out. 1.6 - Added a damage system to the enemy. Don't worry, you're still invincible! 1.5a - Switched the name of the pistol to "Webley Mark VII" upon coming to the realization that the Mosin Nagant is a silencer rifle, not a silencer pistol. 1.5 - Testing a counter for unique visitors (the variable next to the "create" button). Added a new sprite that takes care of that counter. Press r to see it. 1.4c - Added the ability to hide your crosshair (the thing that follows your mouse). Just press "h"! 1.4b - Bullets now travel twice as fast (10 steps at a time) and changed the firing rate on the AK-47 to shoot a bullet every 1/32 second. 11/16/13 - I didn't call this an update because what I did only effected the game cosmetically (New Cover Art) 1.4a - Bug Fixes 1.4 - Added the level editor but the level pieces have no collision detection to them. 1.3g - Improved the enemy AI and added a crosshair for the enemy to guide the enemy's direction 1.3f - Removed the something something when the bass drops ENTIRELY! POST: Did you know that I changed the original project name because I thought it was too violent for a Scratch project? 1.3e - Enemy bullets will now disappear when they touch you and your character will say the same thing as the enemy rather than "AAAWWWW MMMMAIIIIII GGGGAAAAWWWWDDD!!!!!!!!!". Also, the sprites that are introduced for 1.4 are in the project right now! 1.3d- Added a way to mute the music and the something something that happens upon the bass drop to prevent lag (it hasn't been working for me, though) 1.3c- Added a little something something for when the bass drops 1.3b- Assigned a unique button to all actions except for changing the control scheme itself and added some music 1.3a- Now, if the enemy is touching the edge of the screen, they will relocate to x:0,y:45 and I added a line of dialogue for when the enemy gets you 1.3- Added a basic AI for enemy movement to change position every 1-2 seconds and the ability to press space to attack in melee mode. 1.2a- added custom bullet designs for when you are playing in the month of April or when you're playing on Christmas (triggered automatically) 1.2- Added the enemy's ability to shoot and a hump day stage if you are playing the game on Wednesday 1.1d- Finished up the mechanics for melee combat and added on the "fists" weapon 1.1c- Added unique costumes specific to what gun you have 1.1b- Made some scripts more compact and added the ability to switch guns 1.1a- Added a test enemy (Don't worry they will look better in the official release and be smarter in terms of AI) 1.1- Added shooting 10/11/13 (Nov. 7, 2013)- Alpha release