arrow keys - move hold x - sprint (coming soon) number keys - switch rooms this is a HUGE work in progress but i just stitched together a bunch of messy code to make rooms oh so convenient to import, all i can do now is use a python script to break down a single room exported as png into chunks of 480x360 images, then i use the offsets in the file names to stitch them back together in real time, you can import ANY image this way, but obviously this is primarily for rooms (which can still be massive for what seems to be so little, the second room of the cyber world is a whopping 2320x1520, aka 25 tiles) the only issue with this system right now is that the clones are always on-screen and always working, so next, i want to implement a system that automatically deletes off-screen clones btw if you're wondering what those random boxes or npcs or clones or kris are in rooms other than the first one, it's the ones that are normally hidden, i just exported them using utmt and didnt hide any of it, i only did that with the first room, though the boxes will be useful for recreating the hitboxes
toby "radiation yellow shot himself dead friend pneumbra phantasm" fox - all assets griffpatch - layer sorting system