This Engine Does Not Require Turbo Mode! Arrow keys to move. Space to fire a bullet (Only seen on MiniMap) This engine is pretty laggy, but if it wasn't the game would crash about every ten steps that you take. If it crashes, you will see the blue screen of death. If this happens, you should just click the flag. you should be in the same place when it reloads. If the game does crash, tell me the circumstances in which the crash occurred, and I will try to fix it. Just edit the map sprite if you want to make a different stage.
I made this by myself, with no assistance from others, and I'm pretty proud of it. the necessary sprites to put in your backpack if you want to use this engine are: Map Player Sensor Render. Changelog: 1.0.0 Created Engine 1.0.1 Created Light mechanic. Fixed General Crashes. Added Crosshairs. Added bullet mechanic. 1.0.2 fixed game crashing lag upon viewing an exit to the maze. Added Render Distance. Changed the floor. 1.0.3 Less Annoying Controls. Added Smoother transition between frames. Added ability to drag player sprite around the map for debug purposes. Made the crappy F.O.V. less noticeable. 1.0.4 Various Bug Fixes. Removed Bullets. Made Doors Render in a different color. 1.0.5 Bug Fixes Fixed Rendering of Direction Removed Herobrine 1.0.6 Fixed Render Distance Made the Mini Map Nearly Invisible. Fixed Collision Detection. Added A New Map Layout For You To Explore. Removed Herobrine. 1.0.7 Added a new map Optimized door placement using a list-based coordinates system Did some other bug fixes Added an unnecessary loading screen. 1.0.8 Added slight randomization to the light level. Made each stage have a different color for the sake of variation. More updates to come!