What a surprise... Passive - Cursed Guard -you have a residual layer of cursed energy that charges up over time. when maxed out, certain * moves may change by exerting a burst of cursed energy Q - Quick Draw -a quick thrust forward that pierces the dummy and keeps them at range for moves -can be canceled before the pierce hits by using another move E* - Unseen Sense -enter a sword stance. if the dummy is in front of you, you'll do a little counter-clash kinda thing R* - Clashing Blades -clash with the dummy in a series of strikes, before a falling blade stabs them in the head R + S - Wavecutter -slash and unleash a wave of cursed energy forward T - Piercing Front -unleash a barrage of blade slashes forward Y - Momentum -a short piercing barrage before a jumping slash F - Burst Limit -unleash a strong pierce forward G - Spiraling Swords -create cursed energy residuals to float alongside you like spinning blades Z* - Glance -burst through the dummy at high speeds X - Rose to Fall -slash the enemy upward before a downward kick -hold s to cancel the kick X* (In Air) - Instance Drop -pierce downwards at crazy speeds, stabbing through the dummy -does a lil cursed energy shockwave if passive is full kinda fun to mess around with idk
@noobryu for the template @PlsGiveMeT0es for the actual engine itself @MrChickenLover for the sprite of nobuaki @XxRangerxX09 for suggestion of the g move @diamonddragon77 for most of the sfx, which were taken from their silver chariot project, and silver chariot and metalica from stand arrow simulator remake