OFFICIAL TILECRAFT THREAD: https://scratch.mit.edu/discuss/topic/230912/ The Mario Texture Pack, as well as the Medieval Texture Pack, is now built in to TileCraft! You can select it by going to the main menu and selecting Texture Pack Manager. Create your own world using 10 unique tile types! Save your worlds and load them! Post your world in the comments and it may be added in to the sample worlds! Instructions: Mouse: Place tiles D: Delete the current tile 0-9: Select tiles... S: Save current world. Down arrow: Delete the world. Prompts to confirm before erasing. Left arrow: Returns to the main menu, temporarily saving your work. Prompts to confirm before leaving.
Ver 1.4.1 - Bug Fixes: *Fixed layering issues. *Renamed regular texture to "Default Texture Pack". *Changed "lighted_block" to "themed_block". Ver 1.4 - The Buy! Draw! Pause! Throw It Away! Update + PLEASE READ THE NEW CONTROLS IN THE INSTRUCTIONS BOX!!! + Buy: It's free! + Draw: You can click and hold to draw! + Pause: You can return to the main menu while building! + Throw It Away: You can erase the world and start again! + When you export a world, it now records the texture pack you used, and on import, it prompts you to use the texture pack it was created in (if you aren't already using it). + Added “The Medieval Texture Pack”. + Added more useless variables! (not really, all of them have a purpose now.) * Prevented tiles from being placed on top of each other. * Fixed a bug that allowed you to have blocks from multiple texture packs via exporting, choosing a different texture pack, and importing. * Made saved world strings slightly shorter when using the Mario texture pack, but compatibility with old worlds is maintained. * Probably more bug fixes that I forgot Ver 1.3 - Sound Update +Added sounds for breaking/placing blocks. +Added button sounds. *Fixed layering with logo. *Added a button that displays info about the Tilecraft Studio. Ver 1.2 - Texture Pack Manager Update + Added the Texture Pack Manager. * Fixed the bug that allowed you to save a non-existant world. (I think that's it, but I can't exactly remember.) Ver 1.1.3 - More bug fixes + Added official TileCraft thread! * Fixed some tiles being partially outside of screen. * Fixed import of tiles that are partially outside of screen. + Added delete messages to debug mode (not actually useful for anything other than trying to figure out why something isn't getting deleted properly) * Fixed deleted blocks not being removed from the save data list due to not resetting the nextTileId variable on world creation/import. Ver 1.1.2 - Bug Fixes and Improvements: +Added a new sample world. +Added music *Changed Import layout. *Fixed Layering bugs with buttons Ver 1.1.1 - Bug fixes: +Added debug mode (more verbose error messages when importing) *Fixed glitch where last tile placed in a saved world does not get exported/read properly. Ver 1.1 - Christmas 2016 Update: +Added Lighted Block - Press 0 to select it. *Improved scripting. *Updated Sand Texture *Tile type now defaults to grass. Ver 1.0 - First Release: +Added Bricks +Added Stone Bricks +Added Cloth +Added Metal *Optimized Menu *Sample Worlds Ver. 0.1.3: +Added sand +Added wood Ver 0.1.2: +Added saving and loading worlds. Ver. 0.1.1: *Fixed blocks being placed on top of each other. Ver. 0.1.0 *Development started. *Basic breaking and placing tiles. +Grass Tile +Stone Tile