Space: Jump M: Mute/Unmute Music Editor's Notes: Created as an atmosphereic runner game that (yes) does have an end. The story and journal entries expand as the project receives updates. Special thanks to anyone testing the game! Please, do use the lore to peice together the puzzle on the origin and story of The Abyss! I've love to see what you guys come up with! Technical things: 1) Fail animation is a bit glitchy; working on how to fix it. 2) The Void Clone has a 5-10/21 chance of saying some relating to the lore. (I never counted the diolouge that is worthy to the lore though) 3) Jump animation is broken; need to fix. Credits: @Frito_Elm and @Rk_Country for ideas
Story ========================================== You, a lone sprite, fall into a strange rift that leads to---a Crymson and Dark-Indigo cavern? Congrats: You've wound up in The Abyss. A place were everything--including reality itself--breaks down. Strange creatures live here, and The Voided are the most abundant. You find--yourself, but all black with red eyes. It sees you. RUN!!! Dodge rocks and maintain distance from your dark clone, and forse your way out of the loop it set you in (By earning 1000 points) to break free from the loop and make your way back INTO reality! Recover Pages from a Lost Journal: May 12, 2009: 8:00 a.m — Shift Working my routine shift as a Stage builder. Everything was running smoothly—loops firing on queue, backdrops anchoring properly. But while inspecting the far border past the main viewing area, I noticed a tiny, flickering tear hovering near the edge. It didn't belong to any active project or backdrop. May 15, 2009: 12.30 p.m — Anomaly I returned to the border during off-hours to measure the tear. It doesn't obey normal physical rules down here—it hums quietly, bending light around itself. When I brought a standard layout tool near the edge, the tool's form corrupted instantly. Whatever is behind that tear isn't part of our physical Stage. May 18, 2009: 05:15 p.m — Sealed Off I tried reporting the tear, but no one else seemed to notice or care—to them, it's just an unrendered corner of the world. I placed warning barriers around the area, but the humming has grown louder over the last three days. The air near the border feels cold and unstable. May 21, 2009 7:32 a.m — The Fracture The tear expanded overnight, fracturing into a wide crimson gap. I stood at the edge to inspect it one last time, but the ground beneath my feet dissolved. I lost my footing and plummeted into the pitch-black void below. May 24, 2009: 0:00 — The Abyss I woke up trapped in a distorted cavern with jagged red rocks and an indigo floor. My name, tags, and origin seem completely wiped from memory. Time doesn't work here at all, as it seems, because timer reset to 0:00. I look on the floor. A card lie below my feet with the words: [ASSET: Pixel Techbox]. It sound farmiliar, but doesn't ring any bells. Before I could start exploring, I see something. Standing across the cavern floor is a dark silhouette of...myself? It has burning red eyes—the Voided. It just turned to face me. I have to run. Update Log ========================================== [9/1/26]: Update 1.0: The relese. 1) Posted game with basic decor, animation, title and end screen, music/sound effects, and obstacles.(Rocks) 2) Added Story and journal entries to Notes and Credits 3) Created 1000-point win condition. [Upcoming] Update 1.1: Welcome to the Lost Reality 1) New Recovered Page: Lost Signal 2) Adding diversity to obsacles