Gladlyz: [CRAFT, Abstract, Terminal, pathogen, Glitch] Cups HP: 24/24 ESOTERIA: 20/20 TRIVIA: 0 SILV: 2 QUAL: 0 ANEM: 1 COHE: 2 ENTO: 0 EGRE: 0 RADI: 5 HELM: 0 SPEED: 4 Cutlery folder: after 2 turns, gain radio equal to [radio]/4. Cannot attack until radio is above 7 for the first time in a battle ( cost: 4 ) Basal programming: create one terminal on battle start ( cost: 5 ) Corrosive code: ranged attacks lower enemy’s cohesion by 1, and deal +2 damage if they have none. ( cost: 5 ) Self writing singularity: terminals passively gain 1 max Hp and hp a turn and give 1 esoteria. ( cost: 6 ) [corrosion gun], [logi class railgun] [ snakebytes] [imperfect railgun] [usb]
Create terminal [signature]: cost- 5, 2 hp// Create a terminal with 4 hp, giving all allies in a 2 block range +1 to all rolls, +10% damage, and +1 stat point per turn. Hyperlaser- [signature]: cost- 14// shoot a laser beam which deals damage based off of current radio+qualia. ranged attack. Popup- [signature]: cost- 7// Create 2 popup tiles. Every time someone is standing on one, steal [x] max hp and [x] stat point from them. If I’m standing on one, gain +5 data and a stat point, then it disappears. Popups cannot be summoned under drones/players. x is how many stacks of glitch an enemy has, on activate -3 glitch AFTER the effect is done. Malware- [signature]: cost- 4// Apply one stack of glitch to an enemy per 2 radio I have, then I gain 1 stack of data per glitch the enemy has. Manifest malware- cost- 15// Summon a minion, that’s invincible for 2 turns, moving d8 tiles towards an enemy every turn. If it hits the enemy, apply 7 stacks of glitch. Otherwise, continue but with only 2 max hp. Storage systems- cost- 3// Gain 1 data per stack of glitch the enemy has. Corrupted code- cost- 7// steal 3 stat points from someone. Research- cost- 2// Gain 2 data. Research II- cost-5// Gain data equal to amount of radio-3. Research III- cost: 12// Gain data equal to radio x 2. Conversion bug- cost- 4// for 2 turns, apply status [bugged]. all healing is converted into damage, all healing spells are redirected towards this person. Conversion bug II- cost- 8 Same as conversion bug, but deals +2 damage than how much the healing spell would have healed, and they become unable to move. Rift- cost- 4// teleport to a given terminal, gaining the boosts of that terminal that turn. Shatter- cost- 5 teleport to a terminal, destroying it, but +3 temporary egress for the next turn, and x1.5 damage for 2 turns. Learning model- cost- 2// For the next 2 turns, gain 1 stat point per turn. Sureshot- cost- 10// For the next turn, gain +2 to ranged rolls and +1 damage. Sureshot II- cost- 12// Gain +1 to all rolls, and +3 damage until the next failure Sureshot III- cost- 15// Gain x1.5 damage and +1 to attack rolls, but goes away on an attack that isn’t a critical success. Targeting- cost- 5// Gain +1 to all rolls towards a specific target, lose the ability to attack people that aren’t the target. Goes away once line of sight is disrupted USB record- cost- 6// stab someone dealing 1 damage, then store up to 2 status effects on it. The next use of this ability gives the person hit those 2 statuses, stays between battles Internet archive- cost- 1// store any amount of max hp, either of myself or a summon into archived hp. As a free action, activate those archive hp into a stack of glitch on an opponent. Transaction- cost- 3// Turn any amount of archive hp into max hp for an ally. Tax is 1 max hp though. Debug- cost- 3// End a status early. Recode- cost- 1// Spend any amount of archived hp to heal someone for 2 x archived hp spent. Server hack- cost- 10// Give an enemy 3 stacks of glitch. Server hack II- cost- 15// Give an enemy 5 stacks of glitch, then gain 5 data. System leech- cost-3// Steal esoteria from the enemy depending on how many stacks of glitch they have. Unless it’s a crit success, lower glitch stacks by 1. If this makes them hit 0, increase glitch by 2 and not lose any stacks. Final return- cost- 14// Deal damage equal to [radio]+[glitch] stacks to an opponent, then lose all radio and the enemy is cleared of glitch. Server hack III- cost: 17// Give a target 1 stack of glitch for every radio I have over 4. SYSTEMS DOWN- cost- trivia// create 7 popups on the field. Laggy Infect- cost- 12// apply a status that gives 1 glitch a turn for 4 turns Targeted cyberattack- cost- 13// Apply one stack of glitch to an enemy per pop up on the field, then summon one more pop up adjacent to an enemy. Locked and loaded- cost- 8// Apply [infested shot] to a weapon. The next shot, if hit a player, apply 2 glitch and summon pop up tiles on the 4 squares around them. Systematic spores- cost- 14// Give an enemy 4 stacks of glitch, and apply [breached] for 2 turns creating one pop up tile adjacent to them per turn. Systematic spores II- cost- 16// Apply [breached] to self for 3 turns, and give 7 data. Gain 2 stat points. Data: every 10 data gained, increase max Hp by 1 and stat poisoning limit by 1. But this cannot give more than 3 max stat points.