Back to Lore idea... https://scratch.mit.edu/projects/1377597101/ So literally, once Tiki will fully embrace the idea of herself being a Goddess, she'll want to leave Urchinclan, as she believes they not only believe in wrong cats to protect them, but the entirety of it feels stiffling, and dangerous. So, ideas for the group she'll create! New roles, new beliefs, new way of life! The group will be mainly about life; not about being something, as each and every cat will be an important one in the group's eyes, but to enjoy the small things. The laughs, the shared warmths, the friendships. This group will be all about finding what brings joy to each cat. Do you like fighting? Do you like protecting? Do you like to tend to kits? Art? Music? Do you wish to become a high rank? Lead the group? The group will fulfill all your dreams. But dont forget who keeps protecting you and keeps the path to your dreams clear and safe... The group will believe in Gods and Deities. Gods will be pre-made, associated with things that are created by the Universe (water, nature, fire, life...), while Deities are known as cats that caught the Gods' eyes and were awarded for their feats, being associated with traits or skills of human(cats') (mischief, knowledge etc.). Roles: [RULER] A cat who works like a 'leader' of sorts. They have a suffix based on a God they choose. They have only one life, as the group turned its back to STC and DF. However, Ruler belongs to the group; they are stripped of their identity, their sole purpose of life is to be an extension of the Gods', to serve the clan by their entire being. There is no such thing as wanting power - the Ruler serves the group, not the group serving them. (Note: the first Ruler will be Tigerlily. Since she is a 'Goddess', the role of a Ruler will be viewed as important to have a voice of a divine cat.) [HEIRS] The first litter of Ruler's. They have no suffix. They are born and are raised to become the next Ruler. Once they turn 20 moons, they undergo trials and the winner becomes the next Ruler. The losers choose another role of their choice. Heirs may drop out of their position at any moment before or during the trials if they feel like being the Ruler isnt what they should do. If all kits from the first litter d1es, the next one takes their place. The old Ruler becomes Elder. [ADVISORS] Cats with atleast 80 exp in total, chosen by the group. They are 3-5 at a time. They are the ones that decide about the future of the group alongside the Ruler; while Ruler was born and raised for their spot, the Advisors have earned it, and have as just voice in the deciding as Ruler. Thus, all cats in the group can fulfill their ambitions without rebellion. [JESTER] A cat chosen by the Ruler and Advisors. Their job is to assure positive relationships in the group. They are also the one that would decide of punishments with the Ruler, as the Jester should be a figure of 1) positivity, 2) justice. They are also the cat that makes the trials for the Heirs. [GUARDS] A group of cats that have gained atleast 60 exp in fighting. They are the ones that fight in front rows, and are the cats that take care of the predators. They also have special allowance to mentor Heirs. They are the cats Advisors are chosen from. [BONFIRES] + their apperentices Medics of the group. Their role is to take care of the group, ensure it is healthy and strong. Also are the ones that reach out to the Gods and Deities and they also oversee the festivals and rituals that appease the Gods. (The festivals are like... to strenghten the bonds in the group and naturally the love and loyalty towards the Gods...) [WARRIORS] Warriors. Adult cats that have finished their training. They gain a suffix and a flower or a rock of their choice as a sign of their reached adulthood. They divide between two types: [HUNTERS], cats who hunt, and [SOLDIERS], who patrol. [APPERENTICES] Younger cats of age 6 moons to 20 moons. They have no suffix. They are given two mentors; one hunter and one soldier so they would learn both ways, before they will choose their path at 12 moons, when they will continue training only with one mentor, the one that has the same role they chose. [KITS] Kits. Their role is to learn basic manners and about Gods and skills and traits of the group, alongside the importance of love; both empathy for others, seeing the beauty in small things, and self-love. [CARETAKERS] Queens. Cats that have decided they want to ensure that all kits, adopted or not, are safe, healthy and happy. They teach them about love and empathy and how to be nice. [TEACHERS] Cats that have dropped out of their learning at 12 moons, instead choosing the way of mentoring kits. Their job is to teach kits (and even apperentices) about Gods and Deities, and importance of festivals and the meaning of flowers and rocks, and the stars and everything. They gain a flower crown to signalize their status. Continued... ++
++ ...here. [REMNANTS] Elders of the group. Since they survived so long, they gain a respect just as the Advisors. Their job is to help the younger cats decide, and also teach kits about the group's history and the past of the world etc. How are ranks divided? High ranks; Ruler, Advisors, Jester, Remnants. Half high ranks; Heirs, Bonfires, Guards, Teachers. Non high ranks; Warriors, Apperentices, Kits, Caretakers. --- Ofc, the roles may change, but this is the rough outline. Also, the group is all about tradition, yet modernity, about love and peace, yet fulfilling your dreams, about respecting others,about sharing the warmth of a group... since I dont think the clans really are about that... its more about grinding and becoming something important. Let that go in this group. Be enough with the love your cat produces. Be the reason someone smiles. Be the reason you smile. Enjoy the life until you have it.