When I became more intrigued by @stefanaa 's PvZ 2, I originally made this version, which is a continuation of that project (see link in the Notes and Credits), and I managed to understand some of the code and add and change a few things :) Here's a list of what I've done so far (I've made a few plant balancing changes too): -added some sounds from the original PvZ 2 (however, not all plants make sounds) -added an animation for when you collect Sun or Plant Food -changed the code for zombie spawning to have three huge waves of zombies, and an ending, so there's no point in showing you your score as I've used the score variable for the zombie spawning after a huge wave has arrived -added the Imp (works like in PvZ 3; weaker, but faster) -added the Flag Zombie, which is slightly faster than the Basic Zombie, and marks the start of a huge wave of zombies, but still slower than the Imp -added the Newspaper Zombie, which moves and eats plants three times as fast and when at half its health -added the Squash, which squashes a zombie or grave when it is one tile ahead or behind it, but not at the same tile. Its Plant Food effect is the same as in PvZ 3, which is NOT the same as in PvZ 2. -gave Garlic 900 health instead of 600 -added the Phat Beet from Neon Mixtape Tour; it should work exactly the same as in the original PvZ 2, apart from dealing 20 damage instead of 15 -changed Primal Potato Mine's Sun cost from 50 to 75 as it takes a very short time to arm, unlike regular Potato Mine. Don't worry - I didn't change the Sun cost for any other plants :) -the bug where you tap on a plant and drag another to the lawn, only to lose the Sun you would have lost if you used the other plant, has been completely fixed! -changed the Player's House music to the Modern Day one -Snapdragon has a costume for when it spits fire, and Cherry Bomb has a costume for when it is about to explode -Mega Gatling Pea has been added! It should work like in the original game... -Gargantuar is now added! It is the very last zombie that spawns in the "level" -Explode-O-nut's Sun cost has been increased from 50 to 100 Sun -Celery Stalker has been added! -Banana Launcher is added, now with a Plant Food Effect!!! -Torchwood's Sun cost increased from 175 to 225 Sun -Cold Snapdragon's Sun cost increased from 150 to 200 Sun -Added Doom-shroom, but reworked; it costs 250 Sun, takes longer to grow, clones created can be launched anywhere on the lawn, and its Plant Food Effect turns it into a large Doom-shroom, which explodes and launches 3 clones of itself, however, it does not disappear. -Added a different effect for when a zombie is chilled -Gold Leaf's Sun cost increased from 65 to 75 Sun -Potato Mine now creates 3 clones of himself when given Plant Food -Snow Pea's Freezing Peas now freeze the zombies for 5 seconds, and its Sun cost has been increased from 150 to 175 Sun -Citron's Sun cost has been decreased from 350 Sun to 250 Sun -Banana Launcher is now in the game! It was the most difficult plant to add so far...also, it has no Plant Food effect yet :( -Kiwibeast added, now costing 200 Sun instead of 175! -Added the Brickhead Zombie! A Cherry Bomb isn't even enough to defeat it... -Added the Pumpkin! Sometimes, it may not change its appearance depending on its health... These are the bugs that still need to be fixed (I might update this later): -Sometimes, when multiple zombies eat a Chili Bean, it has no effect on any of them eating it. -Sometimes, when you click on a plant, then tap on the lawn, the plant isn't planted on the lawn, but it should work if you do it again :\ -the eating sounds may be delayed, and the gulp sound can be triggered even though a plant wasn't eaten -if you give the Pumpkin Plant Food while it's surrounding a plant, then the plant activates its Plant Food effect and when it ends, the Pumpkin disappears...