Tell me if you beat it in the comments, I will be dully impressed <3 I decided to actually post something productive for once, so I used @brega1 's project as a starting point for a boss fight :3 ... I'm weird :P Also like 80 percent of this game is Undertale references lmao PROGRESS ------------------- 0.1: Added the jumping mechanic and HP bar, as well as making icicles do damage to that HP bar instead of killing you. I also changed the death screen to something more "me" 0.2: Added Boss HP, boss sprite, ATTACK button that pops up every little bit to damage the boss, plus a lil attack animation. Added a hit sound for attacking the boss. 0.3: Added a second phase where a sapling attack is added when the boss gets to 900HP. Also added the third phase today, involving a revolver attack when the boss reaches 750HP. Added sound effect to loss screen, changed battle music from original project, retextured icicle spikes to Scratch blocks, (sorta) fixed a bug happening with damage from Scratch blocks. 0.5: Added a Gaster Blaster attack at the halfway point for Phase 4, changed music a lil bit, gave the times that the ATTACK button appears a little more RNG 0.6: Added a mace attack for Stage 5. 0.7: Added the Heal-Up, along with a 100-HP cap for the player. 0.8: Added a way to increase and decrease music volume. Have finished the final phase of the fight. All that would be left next update would be the voice lines/ cutscene to finish off the game. 0.9: Changed looks of background and player sprite. Created thumbnail. 1.0: Added Easter egg where if any of my first 9 followers play this game, their player character has their profile picture on it. Added another sound or two to the player's death. Changed battle music a little bit, gave the Heal-Up a tiny bit more RNG, added a one more tiny nugget to the Gaster blaster section of the final phase, and FINALLY added the voice lines and cutscene to the end screen. Okay, no voice lines cause I was too lazy to record :P but I had text boxes lmao 1.1: Probably gonna be my only extra update but who knows. Made a few bug fixes and added a commands console that only shows up for me. Added in a 1-in-100 critical hit chance when the ATTACK button is used, can deal from 45 to a whopping 130 damage (for comparison, a normal attack does 7-18 damage). 1.2: Okay, so I lied. Sue me. @ADHS-living-essence and @_TheCodingLord_ followed me, so I added 2 more player skins to correspond to their profile picture, while also changing @kin_lea_ruk_show because she changed hers. 1.3: A "Hard Mode" has been officially added. You get the code to it after beating DJaxolotlboi normally. Also, I made another player version for , and also .
AUDIO HIGHLY RECOMMENDED. Arrow keys to move. Press space while on an ATTACK button to select it. If an attack is fully orange, it will only do damage if you're standing still, and an attack is fully cyan, it will only do damage if you're moving (keep this in mind for the mace attack). 1 to lower music volume, 2 to increase it. Credits: @griffpatch (I used a sapling costume from Paper Minecraft) @logancaivrns (Sounds) @LucasBr009 (Sounds) @ScratchNoah2012 (Sounds) @seha009 (Sounds) @Donsje_Partner (Costume from 2-player battle) @MrScratchGuyMan (Sounds from The Scribble Mall) @tripoid (Sounds)