https://turbowarp.org/1379569591 what is this? - my next-gen rasterizer for 3D graphics built for performance and flexibility, specifically optimized for turbowarp. why did i make this? - i am working on a 3D Game Engine and need a fast but stable rasterizer with good flexibility. - i dont want to use other people's projects so i retain all rights to use this projects without being required to give credit. SGL V3.0.3: - public release - sub-pixel-precision triangles - fast rasterizer - custom fragment shaders - 2D and 3D Triangles SGL V3.0.6: - optimized rasterizer - cleaner pipeline SGL V3.0.7: - optimized rasterizer - optimized fragment shader caching - lowered memory usage SGL V3.0.8: - massively optimized fragment pass - reduced overhead from clearing v-buffer SGL V3.0.9: - optimized fragment pass SGL V3.1.0: - optimized fragment pass - implimented standard scratch FPS counter SGL V3.1.1: - new framebuffer architecture - less strain on rasterizer and fragment pass SGL V3.1.2: - finished multi-buffer support - realtime resolution changes SGL V3.1.3: - added shader view vector - biased temporal anti aliasing