This creates loads of bullets from your cursor. Use the arrow keys to aim manually. Press Space to quickly toggle shooting on and off. Press 1-8 to quickly switch between shot shapes. Press A or S to fine-tune the bullet speed. Press Q or W to fine-tune the bullet size. Hold F or G to adjust the background brightness. Hold H or J to adjust the background color. Press K to switch between a colorless and colored background. Press R to reset everything. Press M to bring up the menu and adjust the shot settings. Press P to start playing. (Warning: may cause serious lag on older computers!) While playing: Use the arrow keys to move around and avoid the bullets. Press Z/Y to change polarity (you can absorb bullets with the same base color as you, may want to stay on the opposite polarity if you're not using the auto bullet polarity switch). Press X to focus and change your movement speed. A quick description of each setting: Firing?: Set it to 1 to shoot, set it to 0 to stop. Color: Determines the outline color of the bullets. Color Change Speed: Changes the Color value automatically when above 0. Speed: Determines the movement speed of the bullets. Rotate Speed: Automatically rotate your aim. Shape: Pick between 4 different shot shapes, 1-4 are filled in white while 5-8 are filled in black. Size: Determines the size of the bullets. Shot Delay: The higher it is, the slower the fire rate. Bullet Count: Shoot more bullets at once, spreads out evenly. Switch Polarities: Automatically switch between white and black bullets. Autoswitch On/Off Time: Automatically fire/stop. The greater the number, the longer it stays in the given state. Base X/Y: The starting coordinates of the spawn point while playing. X/Y Modifier: How much the spawn point moves in either direction. Speed Modifier: Slows bullets and speeds them up automatically. Rotation Modifier: Automatically changes aim. Always goes in the other direction as well. Modifier Speed: How quickly modifiers work. Player Speed/Player Focused Speed: Specifes the player's unfocused and focused movement speed. Player Size: Changes the size of the player (and therefore makes dodging easier/harder).
If the game runs poorly, you can try playing it using the offline editor for better performance! Download the project file - https://mega.nz/#!lwgylYJa!SaCEejDx5t8eO6pDyZNRe10zW2MtAP2MZBF_HLO3fhA Download the Offline Editor - 2017.08.25. v1.3 Added gray bullet sprites and customizable bullet brightness (to be used in tandem with each other). Bullets with a brightness of 0 or above act like they have a white base, the rest acts like they have a black base. These work with the Switch Polarities setting, too. Added a rotation modifier (for creating Border of Wave and Particle-style patterns). Added player size customization. Changed the player's sprite. 2017.07.31. v1.2 Added...well, actual gameplay! You can now dodge the patterns you create! You can also customize where the bullets spawn from and add movement to the spawn point, as well as the player's movement speeds. Added customizable auto on/off. Added the option to have automatic bullet speed changes (Speed Modifier). 2017.01.27. v1.1 Added support for decimal values on some sliders. Added quick keys for speed and size adjustments. Obviously inspired by bullet hell ("Danmaku") shooters, particularly Ikaruga. Feel free to remix and add new variables!