not mobile friendly space to fire e to bayonet lunge stat key: +: stat excels in that area -: stat is not good for that area _: stat is dependent, well rounded, or does not significantly affect gameplay *: describes appearance/origin guns available: 0: Cavalry Sabre. used mainly as a last resort. swings realistically. stats: +never reloads (it's a sword what do you expect) -short -1 damage +good hitbox +damages repetitively whenever the target is touching the blade _moderate knock back *English in origin _Duellist playstyle *brass hilt 1: St. Etienne. large revolver. deals a lot of damage and is meant to take down one target at a time. stats: +6 round mag -4 damage _single round loaded _takes 1.2 seconds to reload dry (do the math) *French in origin _Officer playstyle -low accuracy 2: Ross Mk. II. bolt rifle made for this mud. she'll serve you well. stats: _5 round mag *reloads from strip clips -2 second reload +6 damage _medium accuracy *Canadian in origin _Infantry playstyle +bayonet 3: Chassepot. an old heavy rifle that makes a lot of smoke and noise. stats: -single round mag +less than 1 second reload +11 damage *French in origin _Recon playstyle +high accuracy +includes bayonet *brass hilt (you won't find this on a real Chassepot, though) 4: Maxim MG-08. they were scared of this. stats: +automatic -weak -low accuracy *Imperial German in origin +100 round mag -really long reload _Support playstyle Bayonet (included on rifles). turn your gun into a sword. stats: *portable -weak +long reach -small hitbox -does not work if the opponent is only touching the rifle and not the blade
everyone 10 years old and older :| warning: after defending for a long time, the amount of clones will mean that no more clones can be created, rendering firearms useless while the enemies slow their spawn rate in turn; I call this "jamming" in the event of a jam, rely on your sabre (press 0) or rifle bayonet (press 2 or 3) to clear the remainder of the dead once the screen is clear of walkers it's usually safer to fire again