WASD or Arrows to move (unimplemented) SPACE to collect gold Steps: Step 1: Fix costumes Step 2: Basic mechanics (current) Step 3: Basic moving code Step 4: Extras Step x: Bug fix Extras: Shop Player happiness level Player types Item amount system Item values (Example: Ender pearls are worth ~ 5 gold, while gravel is worth like 3. The rarer, the more gold it's worth. Also this will effect how much you can buy it for from the shop, if you buy them. But I'll probably just make minigames instead for them.) REMEMBER: Gold is in nuggets, not ingots. This helps later for cheaper upgrades, but keep that noted that 9 gold is not a gold block, 81 gold is. I remix so that I can keep the previous version in tact in case something goes horribly wrong Added: Item counts, expanded upon reputation system To be added later: Shop, expand upon Reputation, Special Type Players, Numbers that show for the items, Minigames to gain more items,