Movement should feel more consistent and intuitive, while maintaining the same feel. It should be virtually impossible to clip into blocks and get stuck now. X movement is now also momentum based, but with the same max speed. X collisions now work. Also, there is no weird bounce when you hit something (this is due to a collisions bug in the original game.) Gravity changing should feel more consistent.
I was tryna superbuff this game but really just found the physics too annoying to work with. This is a really good game idea by @BEST_Maker123.