OUT OF ALL THINGS THE CODE'S DARK SIDE CAN SEND AFTER US, A CLOWN?!?! Well, it looks like we have to battle him now. Will we win? Scroll down for Character Abilities. Abilities: Blindy: Spook (Basic damage dealing move) Ghostly Song (Cyan music note flies across the screen, damaging the enemy) Screamy: Spook (Basic damage dealing move) Ghostly Flame (Damages the enemy overtime) Slendy/Mute: Spikes (Fires a spike concealed in his hidden back tentacles) The Old One: Old One Spark (Basic damage dealing move) Heal Song (Pink music note flies to the top of the screen, healing the ghosts) Sleyemy: Blind Beam (Basic damage dealing move + Chance of critical hit) Corrupt: Wrath of the Code (Basic damage dealing move) Error 404 (Error flies across the screen, damaging the enemy) Blecto: Spook (Basic damage-dealing move) Ghostly wall (Blocks powerful attacks and multi-shot attacks every shot after the first, projectiles that hit the shield will still damage Blecto) Omega Clowney (The Enemy): Clown Honk (Silly Honking sound which we can't describe damages the heroes) Circus Balls (Tosses colorful balls at the heroes, and does it again 1 second after, though Blecto's shield will block the second round)
Us ghosts originated in the damaged PCB Board that the guy named Berick Cook found in the arcade backroom. "Omega Clowney" concept belongs to us and should be used with permission, his appearance is reminiscent of an actual clown. Sleyemy also belongs to us and should be used with permission. Corrupt's origins remain unknown to us, it is possibly a fanmade ghost. Blecto also belongs to us and should be used with permission. Omega Clowney's theme comes from orangefreesounds.com