AD - movement New Change: Can double jump (you can remove it inside the project) W - jump S - fastfall M1s - combo hold s to skip first punch does aircombo in air New changes: if in air on final m1, does m1 slam, if holding W while doing m1, m1 uppercut (tuff, eh?) E (ground) - punch E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) New Moves: R - Dash (fix how goofy it looks or remove it. Choose one) (removed) F - Phase (TP to dummy) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns New Number Binds: 6 - Stun show toggle 7 - Labels (Label who is who, pretty useless in projects with costumes) 8 - Stare Toggle (toggle if ur staring at the dummy or not, if u turn on stare, cannot be turned off, I'd also recommend getting rid of the costume that shows, it looks dumb)
NGL, I MIGHT HAVE TO REMAKE THIS SINCE I WANT TO IMPLEMEMNT THE GRAB :sob: If anyone can create AI bots that fight back, message me so that the advancing may be even more advanced. The rest of the additions I made are in the info sprite. V.1 10/16/2026, it has been born. (I'm gonna cry) #larp #goober #gooberengine #bluelock #bl #bllk #blue #lock , #