There's no stagger in this boss fight, had to make a couple changes so he could win some clashes. 1x1x1x1 doesn't trigger poison status effects. Shedletsky triggers slowness and bleed status effects. Had to make alot of buffs so 1x1x1x1 can win some clashes, btw this is my first project using the clashing system and im proud of it :D Move 1 - Lunge Triggers Bleed and Slowness, [on hit] Makes your enemy completely vulnerable to all attacks as long as bleed and slowness status effect still exist upon the enemy's mechanic Move 2 - Tornado Triggers slowness and bleed (?) i forgot. [on hit] also makes the enemy completely vulnerable to all attacks. Move 3 - Sword Kick doesn't trigger any status effects. Move 4 (Defense) - Turkey Leg, heals HP between 4-7 HP per 0.1 seconds.