how each character works vasey - swings a flower which initially does 2 damage and increases by 1 whenever it hits someone. she gains shards (or flower petals. its up to interpretation.) periodically and releases them whenever she gets hit. they each do .5 damage. popsicle - spawns a trail of puddles that initially deal 1 damage and increase by .05 damage every time vasey gets hit (sorry shes kind of just a gluey clone but she has some differences.)
winner is different every time. i tried to balance it as best i could, and this one is actually pretty balanced. tell me if bugs. turn on turbo mode for no reason. obviously inspired by weaponballs by earclacks ⚠ this one has a LOT of clones so beware. ⚠ not sure how these characters would balance compared to gluey or rgs. might rework them when pitting them against gluey or rgs. fun fact: i was gonna make vasey a grappling hook but that was too complicated for me to code. if anyone smart wants to do that u can.