i like to eat, eat, eat apples and bananassss Bell - every wall hit spawns a sound wave that increases in size based on "sound radius" which increases if the bell (dealing 2 dmg) hits, or the sound hitting but it increases less. sound does 3 dmg Apple - every time the weapon hits the bottom of the map it plants an apple that grows based on "dmg/growth rate," if its fully grown and the enemy touches it it has a high chance to knock them far back and does damage, also can heal apple by 1 HP once.
scratch and earclacks and scratch and earclacks and scratch