CONTROLS Most are in the project. WASD/arrow keys for movement. Z to use your currently selected item. Keybinds can be changed in the settings, which also support mobile controls. The project I've been working on… sort of. It's the engine I've made to support all its gameplay features, but barely anything from the actual game's progression has been added. In terms of progression, it's sort of like most 3D Mario games: collect Sectorbs to unlock the next Sector(Rustring's version of "worlds"). When will the game (probably) be released? Hopefully by November 13… Hopefully. CONTEXT If the intro's a bit confusing, the basic gist is this: a bunch of animal species on "Earth"(it's complicated) convergently evolved human-level cognition without humans actually evolving. After millennia of advancement and strife, they eventually settle down enough that they can all consider themselves a vaguely unified "humanity". They're still distinct peoples with their own agendas, but they at least treat each other as people, more or less. Then the fox-people build the space station that this game takes place on. There's a LOT more that happens after that… but I'll save that for the actual game. CREDITS • @Kawaiibox77: Initial idea for the project, some art assets • @Cometblazer: Original platformer script • Super Mario Odyssey: General gameplay inspiration, shop theme, coin SFX • Minecraft: Some SFX • PenguinMod: Some SFX • Not-Making-Music: Debug sector BGM, based off of KanePixels's music • Shirobon: Intro/Gauntlet BGM • Music made on Garageband; there'll be more original songs in the actual game • Zao Fox Village(specifically the staff choosing the BGM): Musical inspiration I'm pretty sure I did everything else, but if I accidentally stole something please let me know. Credits are also in the project.