HAHA FARTHEST IVE GOTTEN WITH GOLDEN IS SCENE4 hy congrats Kingslimetime for being first golden October 8th update (important): Kingslimetime and Ecc0ed are going to be creating berry rooms (KST in particular the moon berry room) and there are going to be maybe 30+ rooms in total. for example I am laying the groundwork down for 209 after developing 107/108/208. there are still 12+ rooms to develop, including 209, not including berry rooms. expect a LOT of neturals and basically frame-perfect dashes. also expect a LOT of early changes, especially in scene1/3/4. can't wait to show you all... but I also can because I am striving to make it absolutely amazing
this does not reflect the final version of colada cove this is just a public demo release just to see how people will like it. this is not a current/active build, and won't be updated any further. the next colada cove release will be a complete build with every room, completely polished. don't know when but with how much progress I've been making and the time i've been getting early November is a possibility just tell me how you feel about it and what you want me to change and maybe I'll put it in the final build! (thank you kst I def have to fix a lot) I know people have wanted something to actually get their hands on for an entire year so finally! colada cove is "ready"!!! took dust bunnies from Ecc0ed/kingslimetime thanks 1 berry so far and its so easy to get lol I need to fix the dream blocks turning pitch black on project start I think I caused that somewhere but yeah uh enjoy if you phase through the bottom then. idk how to fix that just cope this focuses extremely on wall jumps and tight jumps so yh all is possible as I've had to make sure obviously I don't like scene2/3, had to nerf scene2 a bit bc for whatever reason there were spikes that didn't let you clear correctly scene 2 is actually super easy compared to what it used to be so you're welcome if you're having trouble with the last room do a wounce