woohoo real project after 217321812831 years!! I'm going to add real vfx soon and add more combo moves and a ult!! AND AUDIO VERY COMBO BASED AD - movement W - jump S - fastfall base: m1s are gonna be finished soon a or d + s-slide slide forward, closer you are, the farther they get knocked up good combo starter r- upswing swing upwards basis for like 90% of combos won't hit unless the dummy is above you, very good in the air combo extender(lit only that) t- bullet barrage aim slightly down and fire a barrage of bullets recoil pushes you up good combo extender, good for everything else e-shotgun blast fire a powerful shotgun combo ender can be used for movement to extend combos(pretty hard to use) q- 5 second time stop stop time and freeze the dummy in place for 5 seconds combo extender/ender ig????? f- c4 place a c4 that can be exploded by pressing v there technically isn't a limit to the amount of c4's so have fun combo extender/ender UNMADE MOVES: f-grenade launch throw a grenade directly below you g- grab perform a grab that if landed u shoot them, point blank x- time bomb spawn a bomb that explodes in 5 seconds ultimate: devil homura: idk ill decide this later 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
cool combo branches!!: slide, air upswing bulletbarrage, move forward a tiny bit, slide slide, jump up bullet barrage cool combos!!: easy:slide, catch them mid air with upswing, go to the drop location use bullet barrage, then go to the drop location again for shotgun medium: bullet barrage, run and then use slide, catch them with upswing in the air and then catch them with a shotgun hard: place your mouse and the dummy in the middle of the project screen, then shotgun, then go across the screen by going to the edge then shotgun, rinse and repeat and then boom infinite combo