> level 808: The Sands of Time > resident host : MayflyRose, 'Entity 422' > awareness : 8 / 10 > danger : 8 / 10 ̶U̶̶N̶̶S̶̶T̶̶A̶̶B̶̶L̶̶E̶. ̶S̶̶U̶̶P̶̶E̶̶R̶̶V̶̶I̶̶S̶̶I̶̶O̶̶N̶ ̶C̶̶R̶̶I̶̶T̶̶I̶̶C̶̶A̶̶L̶. > Level 808 is a sprawling land of almost nothing but sand stretching for miles and miles, though seemingly random walls, buildings, plants, and even giant hourglasses can be found scattered throughout the level. Entity 422, the host of level 808, seems aware she ceases to be, though can't quite recall too many memories. At first, she does not reveal her presence besides her voice, seemingly always behind you... but when you turn around, there's... nobody there. She may try to talk to you. DO NOT RESPOND. Upon doing so, she will present a promise for you to her, one that is impossible to not accept, nor keep. Seemingly, the only way to avoid this is to avoid talking to her. Upon breaking said promise, entity 808 will seem to be consumed by a gleeful but all too aware rage, and she will start to chase you through the level. You can try and run, but the sands of time rapidly swallows all at this time. You may see guiding lights flickering in the sands, but do not approach them. They are fireflies, entity 808's fireflies, and once you approach, your gaze can not escape them- you are bound and trapped. If she doesn't catch up to you, the sands of time certainly will... many have been buried and drowned beneath them, and they will not be found... > the level is named '808' because I feel like it, and May's entity number is '422' because April 22nd is when her scratch account was created (she is my only character with a scratch account currently tbh.) > Level and entity pictured in images 1 + 2 > level 1011: The Guardian's Maze > resident host : CloverPaw, 'Entity 519' > awareness : 8 / 10 > danger : 2 / 10 ̶S̶̶T̶̶A̶̶B̶̶L̶̶E̶. ̶S̶̶U̶̶P̶̶E̶̶R̶̶V̶̶I̶̶S̶̶I̶̶O̶̶N̶ ̶U̶̶N̶̶N̶̶E̶̶C̶̶E̶̶S̶̶S̶̶A̶̶R̶̶Y̶. > Level 1011 is a seemingly endless maze, where with every turn, you just turn into another dead end. Nobody is around. Nobody is watching. The level engulfs you with loneliness. The host of this level is Entity 519, who seems kind and welcoming. You can find her if you try to escape the level by running through a bush. This will not work, but Entity 519 will, seemingly out of nowhere, spawn behind you and, with sympathy, pull you out. She will then guide you towards the exit of the level, although will most definitely be judging you the entire way there. Besides that, Entity 519 is entirely friendly. She seems aware that she is deceased, and has chosen to guide others to safety with her time. She has a vague memory of a wolf, but does not know why, and maybe she prefers that... in any case, she warns any visitors to avoid any wolves they might come across... > the level is named '1011' because it feels mazey. Clover's entity number is '519' because that's the Pokemon number of Pidove, and I thought that would be cool. (a lot of this is just because tbh). > Level pictured in image 3 > level 704 : The Secluded Surfeit > resident host : LagoonLily, 'Entity 173' > awareness : ??? / 10 > danger : 5 / 10 ̶S̶̶T̶̶A̶̶B̶̶L̶̶E̶?̶?̶?̶ ̶S̶̶U̶̶P̶̶E̶̶R̶̶V̶̶I̶̶S̶̶I̶̶O̶̶N̶ ̶R̶̶E̶̶Q̶̶U̶̶E̶̶S̶̶T̶̶E̶̶D̶. > Level 704 is a misty swamp shrouded in mystery and the faint notion that something is watching... something is always watching. It is always nighttime in this level, time is not reflected in the sky. Entity 173, the host of this level, is positioned in what must be the central of this level. She does not move. She does not look at you, but she knows you're there. It is uncertain if she recognizes you specifically. What is certain is that she is aware others enter her lands from time to time. Not much is known about entity 173's awareness. She recalls memories, that much is clear, and it seems like all she does is recall these such memories forever and ever, but she rarely speaks, so nobody knows if she knows she ceases to be... She is constantly staring at the moon. Her eyes wander nowhere else. She herself is harmless, like a statue almost, she will do nothing. However, it is advised you do not try to approach her. Entity 173 prefers being alone, and though she herself will not hurt you, strange creatures will start chasing you across the level if you approach her. It does not seem like she does this on purpose, they just... spawn. In any case, you'll probably be safe, just as long as you don't approach her. > the level is named '704' because of the NFPA 704, which is the "Standard System for the Identification of the Hazards of Materials for Emergency Response." I thought it could be cool, with the creatures that can spawn in (I imagine them as like. swamp alligators or monster-like crabs or something). Oonie's entity number is '173' because of the famous SCP 173, the statue. > Level and entity pictured in image 4
> level 768 : Cataclysm Circus > resident host : LaughTrack, 'Entity 211' > awareness : 2 / 10 > danger : 7 / 10 ̶S̶̶T̶̶A̶̶B̶̶L̶̶E̶. ̶S̶̶U̶̶P̶̶E̶̶R̶̶V̶̶I̶̶S̶̶I̶̶O̶̶N̶ ̶R̶̶E̶̶Q̶̶U̶̶E̶̶S̶̶T̶̶E̶̶D̶. > Level 768 is what seems to remain of an abandoned circus and its surroundings. The tent is empty. There are no performers. Nobody treads outside. There is, however, a cackling laughter that lingers in the air... forever. It seemingly never dissipates. It grows louder when you get closer to the host of this realm, Entity 211. A strange malevolent energy surrounds her, but she herself seems... kind of friendly? She will tell you her jokes. YOU BETTER FIND THEM FUNNY. If you don't, Entity 211 will, for whatever reason, grow more hostile. Fake laughter will not help, it only makes her angrier. You're out of luck if her humor isn't compatible with yours, because she will start to chase you across the level when she grows angry enough. The laughter in the air will grow more distorted. If she catches you, the last thing you will hear is the laughter turn into a child's giggle, and one question posed by LaughTrack, "why didn't you laugh?" LaughTrack does not seem to be aware that she is no longer, and seems to believe that she belongs in the circus as a comedian, and one day the circus will no longer be abandoned. Saying anything about an 'UrchinClan' however might jog a memory or two out of LaughTrack. She can't figure out why, though. Must have been a circus from a different time. > the level is named '768' because apparently 1768 is when the first modern circus was developed. Laugh's entity number is '211' because... because... 21. ha ha. he he he he. LAUGH. > Level and entity pictured in image 5 Song is Alien Blues by Vundabar I think I'll be so honest I know nothing about backrooms and levels and stuff. I just did this because I heard about these, looked through some of them and was like "oh this is like SCPs" and thought it would be fun. idk lmao I also decided to use deceased designs because I thought it would be more fun tbh :3 Drawn with Sketchbook.