Progress I guess optimized for turbowarp with off screen toggled on | USE THIS LINK OR ELSE V https://turbowarp.org/1387166533/?offscreen Makes certain rendering errors that used to occur not happen anymore. You can actually still see the bug in the thumbnail of this project because It was taken before the fix. Basically, corners are clipped, or rather, the sides are expanded, but not the corners, in some of the light box areas because the ray is not infinitely small. The bigger the ray is, the more error, which is especially noticable at high graphics settings, and with this turbowarp link, the fix I coded in will work. If not it will run like normal. Make sure you use the turbowarp link with the ?offscreen at the end of it so that it loads with the feature toggled on. I have no idea if I explained any of this right but whatever. The ?offscreen thing also makes it run faster on the graphic settings where I applied the fix, I'm not sure why but that's cool I guess
I wouldn't have released this until I was finished because there are like no features, but I did a major bug fix, and didn't feel like removing the Backrooms GUI (I'm making a backrooms game if it isn't obvious) So just ignore the menus and you can test the bug fix out