【⚠️】 稀にfps表示が63で頭打ちになることがあります。 その時は63がマックスなのでご理解の程よろしくお願い致します。 ↓ここから使い方↓ ■ Controls - Move Mouse : Rotate Camera (Look around) - Press & Hold Mouse : Push the light source deeper into the room - Release Mouse : Pull the light source closer to you ■ Objective The room is completely silent. Adjust the distance of the light millimeter by millimeter. Find the perfect angle where the hidden geometric shadows align on the wall. When the silent echo appears, the gate to the next room opens.
一旦案だけ公開する 多分完成まで行けないょぅ() 黒いところがゲーム画面になるつもり ↓ここからメモクレ↓ ■ Technical Notes This project runs entirely on a 100% Pen-based Raymarching engine built from scratch. No standard sprites, no external 3D libraries. By utilizing custom blocks with "Run without screen refresh", it solves 4,800 mathematical distance formulas (SDF) in a single frame to calculate real-time physical soft shadows. ■ Credits - Code & Logic Optimizations: Developed by me, with a deep dive into debugging complex nested rendering loops. - Special thanks to the Scratch Technical Community for the rendering concept. Inspired by minimalism, silence, and the architecture of light.