Did I ever tell you about my card game? NO!? Well, now I will! Put on your reading glasses, my lovely nerds! In the project you see the canon appearance of all classes from all decks. In case you have any ideas for improving the format (like designwise, or anything that would make you feel better while watching this really), comment down below. All the questions are also to be asked there, although I'll answer some of them right away: Q: Why create a separate account for art? A: Don't want to litter my account with these. There's already enough shitpost there. Q: Why is the quality of the project so low? A: Don't wanna bother too much. I like it that way. I am open to suggestions, though! Q: Why is the image quality so bad? A: Don't ask me, ask the camera (Iphone btw), telegram and Scratch's compression! Q: Why so much DELTARUNE? A: Because I like it ...bіtch! Q: Ask the kitty when? A: When I'll have the time to make it (it will probably only come out on the weekends now) Q: Why are you posting so late? A: I've recently become much more busy so I usually don't have much time for this. Q: Hawai or margerita? A: Margerita. No hesitation. Q: Why writing so little info in the project? A: You can ask if you want more Q: How the fuсk did you swear just now? A: Dark magic that I decide not to share Q: I have a suggestion for what you should draw. Where do I post it so that you can see it? A: Anywhere I can see. Keep in mind that I'm quite forgetful, though... Q: Why are you genuenly so fuсking awesome and pretty and cute and awesome and beautiful? A: Wow, thank you for all these words! I didn't even think you like me that much! Ha... ha... if only...
[PLEASE READ ALL OF THIS I TRIED VERY HARD] So... today, we have THE DECKS. Those will be main behaviour packs that drastically change the rules by which both you and your opponent play. Those are only available for the main mode and will determine the card's behaviour. Here are all the behaviours for every deck (in case you wonder, the game is played with normal poker deck of playing cards and is tile-based): STANDART DECK------------------------------------------------ All numbered cards (wariors): Have all the base ruleset that every card has by default unless listed otherwise. Can move 1 tile in any direction or atack a card 1 tile away in any direction. Their max health, shop price and dammage are equal to their face value. When they die, they are removed from your deck permanently. Jacks (knights): For all face cards, count their face values as: Jack - 11, Queen - 12, King - 13 and Ace - 14. Jacks are completely identical to numbers except every number card that is in a 3x3 radius near them deals 1 extra dammage per hit. Queens (healers): they cannot atack, but in exchange can heal any ally up to full health for their turn. Kings (archers): they deal only 7 dammage, but have infinite reach in a straight line. Very annoying. Aces (mages): have to charge (skip) 3 turns before atacking, but can atack any tile with 14 dammage (which basically oneshots anything) AND atack all tiles adjacent to it (in a + patern) additionally to the main target. ADVENTUROUS DECK----------------------------------------- [MUST BE UNLOCKED] Numbers (archer trainees): differ by being able to atack 1 tile further, but deal half the dammage (round up to the lowest number 5 -> 2, 3->1 etc.) Jacks (tricksters): are completely immune to mumber card's atacks and reflect them back at the atacker Queens (defenders): at the end of the turn, choose a tile in a 3x3 radius to defend. If there's an enemy at that tile, stun them, and if there's an ally, ignore the 1st hit they get during the enemy turn Kings (berserkers): can move up to 2 tiles in a straight line and get an extra turn after each kill Aces (priests): charge for 3 turns, then deal 14 dammage to the chosen card. Any cards killed by them turn to your side with full hp and are able to act right away. Cards killed this way will disappear at the end of the round and will not get added to your deck. MONSTROUS DECK-------------------------------------------- [MUST BE UNLOCKED] Numbers (wizard students): charge for 2 turns, then deal full dammage to all cards in a straight line (up to 2 tiles away) Jacks (electromancers): charge for 2 turns, then deal half the dammage to a nearby card and all cards connected to it. Queens (witches): deal half the dammage, but can additionally atack all adjacent tiles AND stun the hit cards for 1 turn. Kings (necromancers): charge for 3 turns, then summon a chosen card that died this round. If it's an ally, you can keep it in your deck even after the end of the round, if it's an enemy - not. Aces (vampires): can teleport to the chosen tile once per 3 turns and heal up to full when atacking ------------------------------------------------------------------------- Aaaaand that's it! Hope you find it interesting, and remember: all the unclearancies about the rules are to be asked in the comments. Thank you for your attention, and see you tommorow! Love you, Valik