Having difficulties with understanding the difficulties? Perhaps the difficulties are too difficult for you? In case you have any ideas for improving the format (like designwise, or anything that would make you feel better while watching this really), comment down below. All the questions are also to be asked there, although I'll answer some of them right away: Q: Why create a separate account for art? A: Don't want to litter my account with these. There's already enough shitpost there. Q: Why is the quality of the project so low? A: Don't wanna bother too much. I like it that way. I am open to suggestions, though! Q: Why is the image quality so bad? A: Don't ask me, ask the camera (Iphone btw), telegram and Scratch's compression! Q: Why so much DELTARUNE? A: Because I like it ...bіtch! Q: Ask the kitty when? A: When I'll have the time to make it (it will probably only come out on the weekends now) Q: Why are you posting so late? A: I've recently become much more busy so I usually don't have much time for this. Q: Hawai or margerita? A: Margerita. No hesitation. Q: Why writing so little info in the project? A: You can ask if you want more Q: How the fuсk did you swear just now? A: Dark magic that I decide not to share Q: I have a suggestion for what you should draw. Where do I post it so that you can see it? A: Anywhere I can see. Keep in mind that I'm quite forgetful, though... Q: Why are you genuenly so fuсking awesome and pretty and cute and awesome and beautiful? A: Wow, thank you for all these words! I didn't even think you like me that much! Ha... ha... if only...
[THE READING PART] So, today we have difficulties. They can be chosen in any mode (except one because it's basically all about introducing a new difficulty) at the start of the run. Here are all their effects in case it's hard to read from the paper: Easy------------------------------------------------------------------- * You can see the upsoming opponent's cards and their position even before the fight starts * Shop has 10 slots * Enemies will be more uncaring about the fights * At the end of the round, pick any card that the opponent used that round and add it to your deck. If you already have the card, you get a random face card that is not in your current choice. Same works for any events that give you a duplicate of your card. [Reccomended for people who don't play card games much or in case you just want to have fun :)] Normal---------------------------------------------------------------- *You can only see the opponent's cards when the fight starts *Shop has 8 slots *Enemies go for as many hits and kills as possible, but will not care about saving themselves *At the end of the round, pick any number card that the opponent used. At this difficulty, jokers are introduced. Every time you get a card you already have, you get a joker. You can then either exchange it for an opportunity to take a face card from the opponent at the end of round, or use 3 of them to skip any non-boss round instantly. [Reccomended for your first playthrough if you're already familiar with the game's concepts. The original difficulty :/] Hard------------------------------------------------------------------- *You can only change your card's order during breaks *Shop has 6 slots *Enemies play as proffesionally as possible *Instead of being placed randomly, the opponent's cards are now arranged in the worst way possible. Aces will stand far from each other, kings will be right in front of your weakest cards, queens will always be next to the strongest units etc. *Everything else is the same as on Normal [Advanced experience and knowledge are required to beat this. Get ready >:)] And that's it! Thank you for reading, and until next time!