a sequel to bosher blast 2 i saw in a dream at the start of the year. i worked on it in january, but havent had any motivation to continue it since. however im releasing what i finished of it since im very proud of the coding i did for it. the seed is the song, while the player character is like a remix of the song, keeping the vocals but changing up the instrumental. every single instrument (besides drums) is determined by the seed and character like in bosher blast 2, but done in a much more sophisticated way. lag spikes desync the song so careful lol
jay is owned by goop otherwise everything else is mine if you use anything here credit me and send me it id love to check what you may do with this ========================================= dont know where to put this so this is the part where i go over stuff that was meant to be implemented in more detail. only read if youre a NERD in terms of the song generation, i would have put in a bunch of drum patterns that can get chosen by the seed. in a similar vein, i would have had different song pieces with different instruments and patterns, and perhaps even extra stuff like a key change, tempo change, character change etc. microtones are supported but unimplemented into the seed generation, and tempo wouldve been something effected by the seed but was never started. there also would have been randomized character and song names like in bosher blast 2. i started this, but had trouble varying the names when going down to the decimal point (which is important as decimal point songs are supported like in bb2.) most if not all of the characters from bosher blast 2 would have returned, as well as with a bunch of new ones, being drawn in the same artstyle as the characters in the project. there also would have been secret characters only accessible with certain codes, which was worked on a tiny bit (try code 0.5!)