i love @mistake44 excellent animation and vector skills
It always bugs me that the scratch editor doesnt warn/flag svg projects are too big to work on mobile. This workaround uses a 5x5 svg spritesheet, cropped to size and base64 each image svg text. In the parent spritesheet add <image href="data:image/svg+xml;base64,hex*" /> for each image. I think the images are sharper than just converting to bitmap. The original svg's was 280m pixels, if it was bitmap is 70m pixels, while this remix is 5m pixels. This took 2 days of investigation spinning up ubuntu vm's with 1gb memory to find failures/pass testing on 2 low ram phones. Trying so many methods until i found 5x5 spritesheet with embedded SVGs as base64 a reasonably good alternative. I really hate this bug. used deepseek flash to help spin up the vm's and aid my investigations