hi this is a weaponballs thing so uhh here are the characters Net: starts at 1 dmg, whenever it hits the enemy their damage is set to anywhere from 1 to 5. Fist: has a fist that doesn't spin at all at first but gains speed when it hits the enemy. when it hits the enemy's weapon, the speed gets inverted and becomes negative. it must hit the enemy's weapon again to regain speed, or hit the enemy enough.
@TheRacerAnimator for some code Earclacks