(bug fixes and reworks see changelog) Welcome to Prime Engine a simple engine that's easy to run on scratch and easy to modify. > Laggy use Turbowarp to Speed up the engine < please turn on interpolation and set resolution to 640x360 for the best experience https://turbowarp.org/1386858937?size=640x360&stuck&interpolate (Warning! do not turn on 60 fps the engine was built for it) > Controls < - Left and right arrows to move - A or S key to jump - Double tap or hold A or S to glide / dropdash - Down arrow or Up arrow look - Down arrow while walking to roll - Down arrow and A or S to spindash - Down arrow or Up arrow and E to show/hide variables - Down arrow or Up arrow and R to show/hide hud - Number keys 1 - 2 switches characters - Z key to zzzshow / hide fps counter > Changelog < - Fixed jump controls (added the ability to turn when jumping like in the classic games) - Backported/redid 17.5 features - redid walk start function - you can no longer hold the buttons down to do abilities - fixed some deceleration scripts - Removed dropdash locking - Reverted spindash scripts to prior version (old version was more accurate) - Added an fps counter > Known bugs < - Knuckles climbing glitches (these are gonna be here for awhile because I'm slowly chipping away at climbing) > Plans/todos < - Add Fps counter with toggle - Add optimization menu - Add climbing for Knuckles (78% progress) - Rework Jump physics (93% progress) - Rework slope physics (56% progress) - Add Tails - Add Custom Ability support (70% progress) > Credits < Engine made by @blujasonplays In game sprites made by @GoldMudkip Title screen and lives sonic and knuckles model based off of @XXX_Lancer 's old vectors > And Thank You for playing < please report bugs in comments or fix them yourself just remix the project. If you have any questions about the physics leave a comment about what you want clarified and i will add a comment in the project explaining it