A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————
Some bug fixes :) v0.16.2 changelog: > player animation speed no longer dependent on skill:speed > fixed bug where main menu "load game" screen transitioned poorly > added developer help text for "load game" screen > added jumping sound effect > changed jumping physics slightly > made small tweaks to the loading screens > found a couple tweaks to optimize loading code slightly > fixed bug where loading a code would generate the world twice > fixed bug where "skip intro" button was layered under the intro > fixed bug where flag2 was in wrong position > player direction now depends on button input, not only mouse > fixed mushroom physics and added sound effect > attempted to fix movement bugs on top of bridge > fixed bug where shadowcoins' position did not respond to trading