Parasital. (not pretty) Playstyle: Snowballer / Debuffer Passive: Adaptive AI Every 30 seconds parasite will gain 1 strength of the ADAPTIVE status effect. adaptive gives you permanent buffs such as speed, stronger infection power, and eventually shorter cooldowns, this effect cannot be removed but will be disabled once it is Last Sprite Standing. Passive: INFECTION if you know you know Ability 1: Switch costume remains the same thing but now there's gonna be a time limit on when you are going to transform back Ability 2: CRIMSON STAB (mostly used to punish stuns if your counter is in cd or to use up close when disguised) parasite will swing its arm forth doing a mini dash, getting endlag if missed. If hit, parasite will pierce their arm through the sprites torso and punch them 3 times and then ragdolling them forward. If the sprite is below 15 infection it does 22 damage, if 15-30, it applies 30 damage, if 30-60, it applies 37 damage. Ability 3: Counter: same thing but now it gives 10 infection when it successfully counters and is no longer infection based damage now giving 18 damage to those who got parried by parasite
reasons why I reworked him (again) -glide was too op (if you know the ptb disaster of 2026 that I and @BlackoutSgames, @joshuacs5, one person I forgot, and @Blocky_dieg2011 encountered) -new lore rest in peace glide ability you will (NOT) be missed