WASD or arrow keys to move, dodge attacks. When the green spear appears, press space to shoot it at the enemies at the right time. Double press the flag. 1 and 2 to toggle showing highscores. Update log: V1.0: The game was released with the Orbit, Snake, Ring, Fish, and Builder enemies, although the Builder did not have 2 attacks, only one. V1.1: The Builder was given another type of attack. V1.2: The Zapper enemy was added with only 1 attack. V1.3: The Zapper enemy was given his second attack. V1.4: The Cactguy enemy was added with only 1 attack. V1.5: The Cactguy enemy was completed. V1.7: The Laser Spike enemy was added. V1.8: The Zapper enemy's lightning attack was upgraded to be able to shoot both horizontally AND vertically. V2.0: The Grass enemy was added. V2.1: Bug fixes with the grass enemy's multiplying grass blade attack. V2.3: The Tank enemy was added. V2.31: The Tank enemy's art was redrawn. V2.5: The Pillar enemy was added. V3.5: The main menu was added, with the Easy, Medium, and Hard difficulties. V3.6: MASSIVE bug fix. V3.7: Improved the scoring system and balanced the Builder's hammer attack. V3.8: Added the index to the main menu. V3.81: Bug fix. V3.9: Sudden death mode was added. V4.0: Bug fixes. V4.1: The Snake's spear attack was made faster. V4.2: Bug fixes. V4.4: The Flame enemy was added. V4.5: Enhanced the Snake's spear attack. V4.6: Balanced some attacks. V5.0: Completely revamped the scoring system. Rather than scoring more points in hard more or less in easy mode, you score the same in every mode, but there are 3 separate high score variables for each difficulty. V5.1: Fixed bugs with sudden death mode. V5.2: Added different colors for the player depending on the difficulty. V5.3: Added highscores for sudden death mode.
Toby Fox for the music, all the songs are from Deltarune. @MakeVideoGames for the Pillar enemy's art.