I am using this : https://scratch.mit.edu/projects/46508200/#player from @billjosh as a platforming engine now as griffpatch's engine was extremely laggy. Use the arrow keys to move and in case the ground is empty, use and Y and U keys to move to the next terrain. USE THIS LINK TO MAKE IT LESS LAG https://phosphorus.github.io/#138960003 ROADMAP: 1:Going to make more than 20 biomes. 2:Going to work on the Perk System to improve your character. 3:Story. 4: Bugs?
I have been working on this project for as long as an year. But the time I spent on it was probably less than 3 hours I guess. This is just a planetary generator that's going to expand into a Universe Simulator over the course of this century. I am looking for comments to improve the game. Alpha 0.0.1a: Released the game.(13032018) (14032018) Condensed TGS Script (19012018) Added Volcano(?) Biome. (30042018) Alpha 0.1. Huge update that changes the way planets are supposed to generate. Now, planets are 10 times larger and offer a bit more variety. Just need to add more biomes and WAM! You can also go behind now. (01052018) Alpha 0.2. Another huge update. Planets are a bit more beautiful and have a slime effect (you can sink inside them sometimes). Also improved planet generation to provide more variety to cliffs. Darn those numbers Alpha 0.4 (12052018) : Used a newer engine from @pulljosh and the color of the planet terrain from the sky is in sync with the real ground color. Minerals and plants work now.