Use WASD(or the slider) to move camera Use QE to rotate the camera Its a base for a minecraft style game I'm planning on making, and it uses a chunk system to run at high speeds on bad and good devices To generate different world sizes, use the 1,2,3 keys (1 is smallest and 3 is biggest)
OrbitIsBad did try to backpack my code, which is obvious because if you try to run it, it doesn't work(you can remix fine though) Update Log: V0.2:Fixed textures being rendered weirdly, added the ability to rotate the camera, added a border(will be made nicer) to hide some glitches that look bad, increased chunk render amount to stop glitches with chunks rendering when camera is rotated V0.1:Added some textures, an anti-backpacking mechanism(Can be disabled), a chunk system, all the necessary data lists(tex, breakage amount, brightness, etc.) for rendering and function, and much more.