Teaser 1: https://scratch.mit.edu/projects/1380475569/ Hellooooooooo Scratchers! While I am really busy, S and S is still in the works and here's another teaser. Recently I've worked on the terrain modifiers, rebalancing the game and the eraser tool - but that's still WIP. For all of you who are interested, here's a comprehensive recap of all the content included: In the game, the players are given a certain amount of funds they can use to enlist soldiers. How they spend them is their choice - if they want to buy all swordsmen, all archers or a mix of both. The players also have a choice on how they place the soldiers. They should take great care in preparing a detailed formation for their armies to be as effective as possible. There are different terrain types, where different units perform better. For example, longbowmen and crossbowmen perform better in the "woodland" terrain, whereas knights get an all round disadvantage. It sounds complicated, but its quite simple. There will be historical campaigns such as the "Agincourt" or "Crecy" campaign, where players will have to win multiple historical battles in order. There will also be a "custom battle mode" (where players can fully tweak every setting of the battle, such as each player's funds and the map used) as well as a two player mode. Finally, a "zombies" mode is a quick, simple game mode to add, where players will have to survive waves of zombies approaching. Not really historical - but a bit of fun :). It's a really ambitious project with a LOT of content, but I am really working on it, and to be honest the hardest work is done. Now its just grinding and adding battles and stuff. It will likely release near Christmas time - but y'know, it might release before if I can :) Okay, cya! TAGS-------------------------------------------------------------------- #game #teaser #announcement #medieval #battle Comment "greathelm" if you saw this :)