Less laggier: https://turbowarp.org/1389923728/ Instructions Click the green flag to start the simulation. Click anywhere on the screen to spawn a new body. By moving your mouse as you release you give the new body velocity. Each body has mass, position, and velocity. Bodies attract each other using gravity and continuously update their motion. Let the simulation run to see orbital patterns, clusters, and chaotic motion form naturally. What’s Happening (How It Works) This simulation uses an n-body gravitational system, meaning every object pulls on every other object. Each frame: The distance between every pair of bodies is calculated. A gravitational force is applied based on distance and mass. Velocity is updated from total force. Position updates from velocity. Over time, this creates: Stable orbits Binary systems Chaotic drift patterns Cluster formation The system demonstrates how simple rules can create complex behavior (emergent physics). Features Real-time n-body gravity simulation Trail rendering to visualize motion paths Pattern formation from orbital mechanics Adaptive grid visualization based on object density Continuous motion with no predefined paths Tips Fewer bodies = clearer, more stable orbits More bodies = chaotic, galaxy-like behavior Try spawning clusters instead of random placement to see different structures Watch trails over time to see long-term orbital patterns emerge
Leave a heart and a star please! Credits Created by: @Mathcoder_ Change: Made it less laggier I think Inspired by: Classical Newtonian gravity physics Galaxy and orbital simulations Emergent systems in nature