Public showcase of Template for future "WRT vs [Insert Enemy]", now with added playability. Extremely barebones demo which i will very slowly update (maybe). V.1.0: - Released with every Assault Unit and the Blast Charge ability. Upcoming units/abilities shown. - Grenadier's Blast Charge and Juggernaut's death faceplant WILL cause friendly fire damage. V.1.1: - Commanders now spawn Stellarnauts instead of Juggernauts. - Commander Stomps are now equal in DMG to Juggernaut Stomps. - Fixed a few small things. - List of everyone's stats inside project for those who are curious. V.1.2: - Rookies replace Shankers (the English can still be spawned from commanders), uses bayonet to charge in, and can join volley fires when rallied by Commanders. Otherwise is identical besides extra melee range. - Shankers have buffed attack speed to make up for their rare status. V.1.3: - Rookies can volley fire while charging and do so faster. - WIP version of Medic has been added. V.1.4: - Rookie volley fires are buffed. - Removed Medic from selection screen due to WIP. V.1.5: - Fixed the Hydra Projectile Manager being overloaded due to medic-callouts, resulting in it not allowing the WRT to do any attacks. - A duo of Medics can be deployed by Commanders if their HP is low, they arrive with any reinforcement waves. - New Frontline Rookie Icon.
Credits to @LittleBird666 for the WRT. Best played on turbowarp for the faster processing and the allow infinite clones. Feedback greatly appreciated.