3D DDA Engine Created by @rift7 - - - - - - - - - - - - - - - TRY ON TURBOWARP: https://turbowarp.org/1390135070?fps=60 If this project hits 100 likes (somehow), then I will create a map builder project by which you can create the map to load it in. Features a built-in demo map. You need to load a map with a 24-bit packed RGB layout like this: 16777215 (pure white) 0 (pure black) 255 (pure blue) 0 (pure black) -1 (air block) and enter dimensions in the load maps world size values. It scales resolution and render distance automatically whether you are using turbowarp or scratch, and it includes built-in gravity and collision physics. It also includes a built-in diffuse, by which you can use the setup light direction block to edit from what direction sunlight is coming (such as 0,1,0 is from straight up). Also the map list must be under 200k voxels/items, or else it won't possibly load from the list. - - - - For example, if you do this: WORLD_SIZE_X = 4 WORLD_SIZE_Y = 4 WORLD_SIZE_Z = 4 and use the map list as 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 Then you should see an alternating black/air block cube.