LEVEL-1: the turret you see in project (shot-3 damage. Battery-lasts 2 seconds. Range-measured in an average turret base, 5 turret bases LEVEL-2: turret does more damage (one shot deals 3 damage, now it deals 6 damage) LEVEL-3: turret has more battery (1 shot lasts 2 seconds and deals 3 damage, this upgrades it so that one shot lasts 4 seconds and deals 3 damage) LEVEL-4: turret now has a shot dealing 8 damage, lasting 6 seconds, and range upgraded by 1 turret base LEVEL-5: one shot deals 10 damage, and battery lasts 8 seconds LEVEL-6: deals 11 damage, lasts 9 seconds, and upgraded range by 1 turret base