THE 3-WEEK MONTHLY COMPETITION CYCLE The season operates on a 3-week rotation based entirely on the previous season's ranks. This gives the reigning champions a massive scouting advantage. • Week 1: Rank 2 (Team B) vs. Rank 3 (Team C) • Rank 1 (Team A, the highest point scorer) sits out. • Week 2: Week 1 Loser vs. Rank 1 (Team A) • The lower-scoring team tries to bounce back while Team A plays their first match. • Week 3: Week 1 Winner vs. Week 2 Winner • The official Championship Match to settle the final bracket, though final season ranks will ultimately depend on total points.
⚙️ OFFICIAL BALL RULES • Starting Possession: The ball always starts in the possession of the Gunner. Each team operates with their own ball during the play. • Defensive Restrictions: The player currently assigned to the Defense position CANNOT hold, catch, or throw the ball under any circumstances. • No Stealing: The opposing team cannot physically steal or intercept the ball. • Fumbled Plays: If a pass or a throw fails (blocked by positioning or out of Throw Power range), the ball is not turned over. It instantly returns to the player responsible for releasing it (the Gunner or the Attacker) to reset. ___ The Tiebreaker Rule (The Discussion Window): In the rare event that two teams finish the season with the exact same cumulative point total, a formal tie is declared. To resolve who gets the higher rank and the first choice in the Raid Draft, both tied teams must enter a negotiation discussion in the studio comments. They must mutually agree on who takes the higher draft slot. If an agreement cannot be reached by the end of the month, the Judge will step in to make a final, binding executive decision based on head-to-head match performance.