A demo of the upcoming Osmium Engine's advanced audio system, which includes audio dampening based on distance and objects, advanced acoustics, reverberation to some degree, and the Doppler effect. TurboWarp highly recommended for performance: https://turbowarp.org/1391223673?fps=200 Performance mode does simplified audio calculations and is relatively realistic. Realism mode is a step further, calculating more 2D rays from the audio source and uses more complex equations for more realism. Ultra mode is the ultimate form of realism, casting a heavy amount of 3D rays from the sound source and using advanced acoustics in order to precisely calculate dampening, diffraction, Doppler effect, etc.
Intro music made by @creeperdoesredstone Radio music: Radiating - @creeperdoesredstone Propulsion - @creeperdoesredstone Liquid Air - @creeperdoesredstone & @Priospire Proximity prompt's implementation inspired from The Mast by @awesome-llama