Refresh if the FPS isn't fully perfect. Look at the computer's instructions! Note: it's also interactive with the current season(s), so I won't have to twerk the code! At the end of the game, after you have to press Z, Kevin gossips with you by vlogging! ------------------------------------------------------------------ Presenting you with a @milogreatest10-like thumbnail
Thanks for playing! - Robert and Kevin Just in time to Siberia, Kevin! - Robert ... I think I beat you to surfing, didn't I? - Kevin WAIT WHAAATTT?!!?!! - Robert Note: This account is now managed by Chevord and Charlotte. Same restrictions as earlier. #ragebait #vacation #scratchgames #ragebait #lemonade #packingup (0.02 — 0.08 are already released, throughout working on this project) 0.02: Thumbnail beta 0.04: Thumbnail official 0.05: Main elements of thumbnail established 0.055: Trailer done 0.0575: Gameplay stage 1 is complete in beta 0.057256: Gameplay stage 1 is fully complete 0.0595: Gameplay stage 2 done with a few bugs 0.06: Gameplay stage 2 release in beta 0.065: Gameplay stage 2 employed because of test succession 0.07: Countdown and fun fact file stage establishing 0.072235: Countdown done 0.07256: Appearance of Kevin 0.074: Transferring stage complete 0.076: Fun fact file employed 0.078: Key press stage for flight in progress 0.08: Broadcast and wait until blocks tested and no longer in maintenance by MIT 0.085: Broadcast chained to the Brightness effect 0.09: Gameplay done 0.092: Ending in progress 0.094: Ending established 0.0955: Added speech 0.0966: Testing stage 0.097: Sudden realization of what the hell I did by forgetting to show Kevin 0.098: Gameplay tested, released, and done. Game published. 0.1 (released Oct 14, 2026): The thumbnail effect doesn't work at the end of the project for this version. 0.12 (released Oct 14, 2026): Fixes the thumbnail effect. 0.14 (planned implementation Oct 14, 2026: planned release Oct 15, 2026): Forwards beginning gameplay in case you want to speedrun. Other than that, this is still partially ragebait. 0.16 (planned release and implementation Oct 15, 2026): The Y keyboard button to reset the game. If speedrunners keyboard smash for it "wasting" their time, and accidentally press Y, they'd get even more angry. Hehehehehee!! 0.178 (planned release in Oct 16, 2026): The foreword animation to this game, in a separate project. 0.18: Plan and erase any bugs instantly when I look back on the time I publish the animation. 0.2: Take a break, and wait for views and speedrun records to come in the mail. 0.3 (Swiftie Era): Only achievable when this project has 100 views. (Not made it) 0.4 (Population Era): Only achievable when this project has 1000 views. (Not made it) 0.5 (Domination Era): Only achievable when this project is featured. (Not made it) 1.0 (Skipping Stones Update): Skips versions immediately, once I am done adding the rules if I achieve V0.5. 2.0 (Shaders): May or may not add permanent shaders to distract speedrunners. Only updates to V2.0 once I add them. No settings for shaders. 3.0 (Let's Get Scratching!): Will post a tutorial below here with all this space. Let's move on. 4.0 (Better than Scratch?!): Will add special characters all around the project. 5.0 (Nice Music!): Will change the music from Kevin's vlogging perspective. 6.0 (Finale?!!) If I decide to make second accounts by any chance, I will drop in a few last words here. Goodbye! 7.0 (Finale Fork?!!??!?!?!?!) If I don't decide to make second accounts by any chance, I will skip to this version, and I will add more questions. More and more until it shows that packing up is not a lazy thing to do. See you in days! Who knows, weeks!